This is the final result of my project for CGMA "Weapon for Games" course with Alexandru Voinea as my instructor.
I have learnt a lot during this course. Specially about UVs, baking and how to push textures to get the best result. This is the first time I model a gun. Alexandru showed a prehigh workflow for the model. It was a challenge learning how to make every model efficient and game ready. Seeing the results of the booleans and the highpoly in Zbrush was very cool. I used Substance 3D Designer to create the "banana" pattern of the grip.
I also wanted to include a desert texture variant to show the versatility of the model, easily customizable.
Now I'm looking forward to my next project where I can apply what I've learned here and improve more.