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Laura Poblador
Laura Poblador
Freelance Weapon Artist
Seville, Spain

Summary

I am a 3D artist with an interest in hard surface and sci-fi environments.

I have always loved videogames but I never thought there was a place for me in this industry. I've had many jobs in other areas that weren't fulfilling for me. It was thanks to friends and social media that I saw there was more to videogames than programming and animating. I even started making my own little videogame but that turned out to be a bigger challenge than I thought: programming, modelling, texturing, rigging... so many programs to learn! And while I was learning Blender and how to model I found my love for this part of the process. There are so many possibilities! It was the perfect combination of art and technical skills that I needed. It was a bit overwhelming at first, since I never thought I could be an artist and yet here I was, doing what I have always loved since I was little.
I started to take a liking in hard surface models, robots, machinery, guns. I grew up surrounded by mechanics so I guess it makes sense that I find confort in mechanical things.

My first project was Creative Shrimp's Robo where I learned more about hard surface modelling. It was hard! But so worth it seeing the final result.
But no model is finished until it is painted and a nice light shines on it so I enrolled on CGMA's Substance 3D Basics course and from there I also did the Fundamentals and Advanced courses.
My last project was also thanks to CGMA and their Weapon for games course. I leaned a lot about the highpoly to lowpoly workflow in the industry.

I would love to work on any sci-fi project with futuristic, cyberpunk and post-apocaliptic vibes. However I love me a good fantasy RPG like Dragon Age or Baldur's Gate so I would never say no to other worlds.

Skills

3D ModelingEnvironment ModelingTexturing

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
RizomUV
RizomUV